Perhaps the Elder Gods are no more than fading reflections of once-powerful beings that have now, more or less, transcended to other planes of existence. The power of the Yellow Sign is tangible and real, and one does not look upon it without good reason. Groth-Golka, demon bird-god Sanity Loss: 1D8/1D20 Sanity points. Arriving in a place, people seem to believe she has always been there, or at least she should be there, making the location her home and ruling it like a queen. Claws and Bite: ignores all mundane armor and delivers 4D6 damage. Many texts state the Milk of Shub-Niggurath produces changes when drunk, with some warning that to even touch this foul fluid is enough to cause a person to take on strange form. Shub-Niggurath may be likened to a perverse fertility deity, bringing uncontrolled and rampant growth, where such fecundity is fashioned by an alien mind and ultimately inimical to life (well, certainly earthly life). Some scholars have reported seeing effigies of XadaHgla possessed by the fungi from Yuggoth (see Mi-Go), and some human agents have been overheard speaking the avatars name. Magic POW: 350 Magic Points: 70 Spells: none. It is able to produce a dizzying array of appendages, organs, and limbs will, yet these mostly appear to be random and without purpose to human eyes. Those most susceptible (a failed POW roll), may find their waking and nighttime thoughts are plagued with visions of the god (1/1D6 Sanity loss per day), causing them to eventually go insane and become mindless slaves to the entity. It may alternatively seize a person and take flight to then drop them to the ground. Get the rulebook here. Encounters Those caught in or meddling with time (such as casting spells such as Time Gate) may encounter Aforgomon, either directly or as it passes through time streams between dimensions. Pus Spray: the pus from this Great Old One contains virulent toxins. Perhaps, this 237 CHAPTER 2 m a l strange evolution is the ultimate pathway for those beings we call the Outer Gods and Old Ones? TYPICAL PHYSICAL MANIFESTATION: APHOOM ZHAH STR 350 CON 500 SIZ 400 DEX 100 Hit Points: 90 Damage Bonus (DB): n/a Build: n/a Move: 18 Combat Attacks per round: 1D4 (cold strike) or 1 (ice touch) May send forth flaming tendrils of cold to strike down those in its presence or touch them to cause flesh to freeze. These powers have been bestowed by the entity upon the cultist or follower. In this manner, the agents of Mhithrha may be encountered also, with investigators finding themselves caught between two foes. Later tomes describe the coming of Ghizguth to the Earth from a distant and unseen place. Possible Blessings Cosmic Insight: granting 1D10+2 points of Cthulhu Mythos while also reducing Sanity by 1D10+6 points. While groups of peoplesometimes scientists, sometimes enthusiastic amateursmay come together to work on building machines that eventually become sentient (infused with the Crawling Chaos), they are not organized cults when compared to other groups devoted to a Mythos deity. Other names: the Serpent, White Death. Naturally, wizards and their ilk seek ways to commune with the entity as a source of cosmic wisdom and as a means to open doors to places beyond this world and dimension. Spit: caustic salvia delivers 1D6+4 damage, has a base range of 20 yards/meters, and causes clothing and skin to eaten away (causing a further 1 damage on the following 1D4 rounds; negated by washing off the acid). Finally, anyone (cultist or otherwise) receiving Cthulhus dream messages will interpret them according to their beliefs and outlook. If reduced to zero hit points, Qyth-az form is shattered into millions of pieces. The target can avoid this painful and hideous fate by succeeding with an Extreme POW roll; otherwise, they suffer 4D6 damage and their movement thereafter is intensely painful and effectively reduced to 1. The effect lasts for 1D10+4 hours. Try Lulu, Explore Call of Cthulhu Scenarios products, Exploring the Otherworlds of Fiction, Magic, and Gaming, Petersens Field Guide to Lovecraftian Horrors - Hardcover, Malleus Monstrorum - Cthulhu Mythos Bestiary - PDF, Malleus Monstrorum - Cthulhu Mythos Bestiary - Leatherette Slipcase Set, The Grand Grimoire of Cthulhu Mythos Magic Hardcover, Mansions of Madness: Vol 1 - Behind Closed Doors - Hardcover, Call of Cthulhu Keeper Rulebook - Hardcover, Bookwyrms TTRPG Reading Club kicks off with Call of Cthulhu, Journey to Jonstown #53: "I think this little volume should be any RuneQuest fan's next purchase", Chaosium Con 2023 Event Spotlight: 7th Sea LARP "The Pirate Crown" with John Wick. In addition to the human devotees, the sand dwellers recognize this avatar (known to them as Chu-Norr-A), performing ceremonies and unspeakable rites in its honor. Cult Chorazin does not appear to be worshipped in its own right, although having a name, it appears as a manifestation of Cthulhus will. What effect does the knowledge of a powerful Mythos god have upon a human? Lore tells that these gods will be intertwined until, one day, they become sated and separate, enabling each to fully mature and have a sense of self. Those seized may attempt to escape by breaking or wriggling free with an Extreme STR or a Hard DEX roll. STR CON SIZ DEX Formless n/a n/a n/a n/a Satyr 100 100 60 80 Monstrous 200 100 200 50 Encounters While direct encounters with the Great God Pan are rare, travelers in wild places may be attacked or spy the transformed followers of this entity. 198 DEITIES OF THE MYTHOS SHUDDE MELL Aura Given that the Keeper of the Moon-Lens most likely manifests during Goatswood festivals, the atmosphere is likely to be lively and boisterous, although this probably changes to solemnity once the avatar arrives to take sacrifice. These deal no damage whatsoever. Certainly, spates of missing young people and children may arouse suspicion, give the gods preference for the blood sacrifice of the young. A few have been significantly expanded from previous descriptions. The mouth was toothless and maw-like, while its face contained no eyes, and the skin overall was festooned with curious growths, boils, and other lumps. Shining Trapezohedron: the Haunter of the Dark is intimately connected with this ancient and alien artifact known as the Shining Trapezohedron. May create pseudopods to whip and strike, or to seize opponents. According to some, Vulthoom was begat by Yog-Sothoth, while others allege this Old One is the fruit of ShubNiggurath (no clear consensus has yet been reached). CTHU CTH LHU U LH U MYTHOS BESTIARY Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. DEITIES OF THE MYTHOS ARWASSA to crazed acts of violence due to strange and unceasing sounds. Such events seem to always take place between the months of September and November. A short-E is written E or EH; a long-E is written EE. Such cults as there are may deposit idols or effigies of the deity for some purpose, bringing doom to those unfortunates who look upon these nasty figurines. With such evidence found in the writings of certain sorcerers claiming to have called the entity to them through day-long ceremonies of conjuration. Those who fall into or are pulled into the entitys mass are most likely lost forever, their bodies absorbed. A flame bust has a range of 150 yards/meters and blankets an area of 20 yards/meters with fire, incinerating most things within. Behold the one-eyed demon, this dark sun with tentacled mane, and know your life is at its end. It reforms in 1D10 months. SEBEK (Lesser Old One/Unique Entity) The ancient hieroglyphs show it as a crocodile-headed man, yet these simple images cannot convey the full truth or horror of its form. Mike previously worked for Games Workshop as the Line Manager and co-writer of the ENnie Award winning Warhammer 40,000 RPG Dark Heresy. When within 100 yards/meters of the entity, a Hard POW roll should be made: if failed, the individual becomes panicked and suffers a penalty die to all skill and characteristic rolls (except when engaged in combat); if the roll is fumbled, the affected person loses all sense of reality and either becomes foolhardy and reckless or retreats into a semi-catatonic state, unable to defend or perform any useful actionsas necessary, allow the players to determine which or use a Luck roll to decide whether their investigator becomes reckless or inert. BYATIS (Old One) The vison spoke of a one-eyed being whose beard was a nest of impossibly long trunk-like serpents, each the width of a man, and all mounted on a conical and tapering body possessing spindly legs. In addition, the Skinless One bestowed magical gifts and powerful spells, which Sedefkar taught to others and which later helped to form the Brotherhood of the Skinless One. Both are said to dwell underwater, although it would seem Great Cthulhu does not do so through choice. The transformation is as Hypnos desires and may increase or decrease a persons characteristics (STR, APP, DEX, and so on) within a range of 200 points, and/or be mostly physical in nature (such as causing a person to change into a cat or a zoog). Of course, a minority do hold the avatar in higher regard, making sacrifices and paying homage during storms to call out Death-Walker. Aura A sense of otherworldliness pervades the area in which this entity lies, and of things unclean and unnatural. Please check your shopping cart for a link to the PDF before you begin the Insight: allows a person to glimpse a portion of truth concerning the Black Cone. Possibly may be resisted or banished by the performance of spells. Enchanted weapons cause harm, although (at the Keepers discretion) some may also shatter after their first successful strike. All told the Monstorum contains 480 pages and the . It seems certain that the truth will continue to evade researchers. Idols of Chaugnar Faugn, both small and large, have been created over time, and it would seem that the deity has the power to possess these images, bringing them to nightmarish life as avatars. Aura The senses are liable to be assaulted by a heady mix of organic smells and sounds. Humans filter their perceptions through the world as they understand it. Indeed, at least one museum has experienced some quite unpleasant outcomes from taking delivery of such an idol. Drawn from the history of the Call of Cthulhu game, the entries herein present a diverse range of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. It reforms 100 years later. bullets) attacks; mundane weapons rapidly age (rust, crumble, break) when they touch Quachil Uttaus. The character retains their normal STR, CON, SIZ, DEX, Move, and HP, while their Sanity drops to zero and their EDU triples. One, not sure which, is bluer than the other. Others claim there is no link between the two, saying that Rlim Shaikorth was star-born and was drawn to the planets plentiful supply of easily gathered food. Immune to mundane weapons (incl. It may not manifest on Earth unless summoned to do so. A shard of metal delivers 2D6 damage, with a base range of 40 yards/meters. Azathoth is the mindless center of the universe, and has existed since the beginning of the universe. No clear truth is (at this time) evident, so one must choose based upon ones research and conclusions, or simply put the matter out of mind. Worship may once have been localized to Europe and Asia, although small groups traveling from the Old to the New World could have taken worship of Gol-goroth with them. It is said that the Skinless One physically manifests during the cults key rituals. In the meantime, its binding appears to cause the Old One great distress, which may be another reason for its bestial and murderous behavior: lashing out at earthly life while attempting to corrupt humanity and turn it toward the ways of the Old Ones, causing humans to become free of constraint and savage at heart. Some may be quite adept, able to inflict a penalty die to a targets POW roll to resist this mental control. If the Red Spots creation was directed by the will of cosmic entities to bind and hold Nctosa and Nctolhu, what action may have prompted this event? If able to escape before death, a victims CON returns at the rate of 1D10 points of CON per week, although half of the points lost to cold can never be normally regained. Such information is passed during sleep or meditation. Suffers minimum damage from mundane weapons (incl. Each spine possesses 4-point metallic armor and 6 hit points. The hit points of victims are absorbed into the Green Mans STR, CON, and SIZ equally (rounding down); for example, a victim drained of 10 hit points would increase the Green Mans STR, CON, and SIZ by 3 points each (the tenth hit point is lost). Those such as Great Cthulhu are sometimes referred to as the Great Old Ones, distinguishing them from actual gods as humanity generally understands the term. Toxic gases and noxious fumes from its acid-like sweat may cause humans to become nauseous and the ambient temperature to rise. Where the entity Cult Human cults worshipping Shub-Niggurath have existed for millennia, and while not as organized as the Cult of Cthulhu, the gods taint upon humanity is deep. A passage from The Black Tome mentions the Small Crawler: And then shall the gate be opened, as the sun is blotted out. While these two entities are similar in many ways, Abhoth apparently possesses sentience and intelligence, whereas Ubbo-Sathla appears to near insentient, a mindless pool of flesh living at a primal level. Also in the Companion are lists of plot hooks and game ideas linked to the map, which gives Overseers a treasure trove of ideas and ways of playing that include a host of various possible game cues and NPC suggestions. Once one becomes marked by Iod, the resultant pursuit appears to be a relentless hunt, even crossing into other dimensions or Possible Blessings Film of Shadow: the follower drinks from the liquid that covers and drips from the deity (usually, Iod forces one of its arms into the persons mouth, which then proceeds to open and vomit this foul liquid directly into the persons stomach). Possible Blessings Eyeless: cultists of Zu-che-quon pluck out their own eyes in an act of fealty, with their god bestowing enhanced sensory faculties in return. One may imagine its passage to Earth would open temporal and spatial rifts, twist realities, and fray dimensional borders, which would not only cause damage but potentially allow other, even less welcome, entities access. If reduced to zero hit points, Yog-Sothoth departs this plane of existence. Cast Away (mnvr): may dispel a target by hurling them away, using its otherworldly force to fling unwanted nuisances into the air (sometimes into space). Splendid Dreams: gathers one or more dreaming people, ferrying their minds into either Earths Dreamlands or another bubble dreamscape. It reforms in 3D100 years. As well as a verbal ability, this power extends to mental communication within a range of 1 mile (1.6 km). It is not known whether the Night Feasters conduct business in the Waking World. If Elder wards guard or hold a Mythos entity in check, that entity cannot break those wards and must influence others with free will to do so. The air crackled with energy as the thing billowed upward, expanding and contracting at times as like the breath of an unseen demon. Possible Blessings Animate Corpse: zombie creation; able to give unlife to the dead (costing 5 or more magic points). Seemingly, its purpose or desire is to bring about decay, reducing all things to ash and dust. Some scholars have named this cavern Alozar or Alaozar, which is believed to be one part of a subterranean city in which the servants of these Old Ones dwell. Bizarre, outlandish, iridescent, yawning, multitudinous, flowing, and festering are all good words to describe a manifestation, let alone terrifying, horrific, and fear-inducing. THE MIND OPENED TO THE MYTHOS Once a human allows and welcomes the voices of the Mythos gods into their mind, the channel is open to receive an ongoing stream of cosmic thought, twisting their perceptions while empowering them through knowledge that they can bring to bear upon their fellows and the world around them. Powers Thought Form: the appearance of this avatar is taken directly from the minds of those encountering it, thus it may appear male or female according to the viewers minds eye visualization of ultimate attraction. Success staves off instant death or the loss of a limb but still results in 1D10 damage and the temporary loss of 3D10 points of CON due to frostbite. Bite: a successful bite penetrates any mundane armor, causing 1D6+2 damage and injects a paralyzing venom; the target must make an Extreme CON roll to resist the venom for 1D10 rounds, after which the roll must be made again. Physical Manifestation: if Chorazins POW reaches 5,000, it may temporarily manifest as a physical avatar of Cthulhu. According to historical accounts, a vexillation (detachment) of Roman soldiers discovered an ancient stone door while undertaking maneuvers in Britain. Call of Cthulhu Investigators Handbook (Call of Cthulhu Roleplaying) by Chaosium Inc Hardcover . In addition, the cult is believed to perform human sacrifice by throwing captives into mighty flaming pyres. STR n/a CON n/a SIZ n/a DEX n/a Hit Points: n/a Damage Bonus (DB): n/a Build: n/a Move: n/a Combat Attacks per round: n/a If Ghroth wills it, its presence alone is enough to destroy a planet. Such effects may account for the Medieval tales of whole communities being found dead. It is said to dwell outside of our reality in another dimension unlike our own, where tides of chaos wash over and twist the senses and where the air seethes and corrupts. Quite what the effect of such a place upon a human visitor would be is uncertain, but, from the minimal description we have, it is likely not a good one. Fighting 80% (40/16), damage 2D10 (see above) Devour brain (mnvr) 80% (40/16), damage 1D6 + 1D10 INT per round (see above) Armor 20-point extra-terrene wrinkled hide. Mothers Milk: the deitys milk has remarkable properties that cause transformations in those who consume or are touched by it. Such things may be evident in less wild locations, such as cities, with smaller cults performing rites to the entity in the hope of being granted insights or power; these groups may go so far as cannibalism or murder to gain the gods favor. Star Messages (Boston, 1878) by Clarence Fosters includes a section that many scholars attribute to the authors firsthand experience of an encounter with Tulzscha. TYPICAL PHYSICAL MANIFESTATION: SHUDDE MELL STR 450 CON 400 SIZ 600 DEX 75 Hit Points: 100 Damage Bonus (DB): +12D6 Build: 13 Move: 8 / 10 burrowing Combat Attacks per round: 1D4+4 (tentacles) or 1D4 (grab) or 1 (smash) May use its tentacles to bash, attacking with 1D4+4 tentacles (6D6 damage), may grab and then crush or drain up to 1D4 opponents, or use its bulk to smash and pound once per round. Foresight of events to come: awards two bonus dice that can be used singly or together to affect any future roll.
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